Fe Animation Id Player Script Official
In complex games, you often have multiple animations running (walking, holding a tool, dancing). To ensure your FE animation looks correct, you must use and Action Weights .
: The Animator object is the key. Without it, your local LoadAnimation calls might only be visible to you. Technical Breakdown: The Script Structure FE Animation Id Player Script
Here are some best practices to keep in mind when using the FE Animation Id Player Script: In complex games, you often have multiple animations
void Start()
// Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; In complex games