Red Giant Universe 2024.1 _top_ -
Red Giant Universe 2024.1 _top_ -
In VFX and motion graphics, you often build a beautiful lens flare or glow inside Universe, but when you render out passes (for color grading or compositing in another software), the UI elements (lens dirt, prism artifacts, glow spread) are baked into the beauty pass. You lose control.
The "story" of Red Giant Universe 2024.1 one of speed and visual depth, focusing on giving editors and motion designers high-end cinematic tools that don't bog down their workflow . This specific update, released by Red Giant Universe 2024.1
: While the new plugins are fast, some older legacy plugins in the suite still haven't been migrated to the new framework. If you are already a In VFX and motion graphics, you often build
With HUD Components and Line , you can create complex interface animations and geometric shapes without manual keyframing. This specific update, released by : While the
In 2024.1, both and Universe Glow now output separate, clean auxiliary channels (when used in a host that supports multi-layer EXR like After Effects, Nuke, or Fusion).
Imagine a crime thriller where a detective analyzes a drone feed. With Universe 2024.1, you can drag the HUD Generator onto the footage, select "Drone Reticle," and have a professional, animated targeting system running in 30 seconds.
Editors rarely have time to build custom transitions from scratch. Universe 2024.1 adds three new transition categories to the Overlord transition pack: