updateRelationshipUI.OnClientEvent:Connect(function(npcId, stage, affection) local npcNames = Sophia = "Sophia", Alex = "Alex" npcNameLabel.Text = npcNames[npcId] or npcId stageLabel.Text = "Status: " .. stage affectionLabel.Text = "Affection: " .. affection relationshipFrame.Visible = true end)
local function completeQuest(player, questId) local quest = quests[questId] if not quest then return end
end)
updateRelationshipUI.OnClientEvent:Connect(function(npcId, stage, affection) local npcNames = Sophia = "Sophia", Alex = "Alex" npcNameLabel.Text = npcNames[npcId] or npcId stageLabel.Text = "Status: " .. stage affectionLabel.Text = "Affection: " .. affection relationshipFrame.Visible = true end)
local function completeQuest(player, questId) local quest = quests[questId] if not quest then return end
end)
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