ReShade injects into games and may be restricted by anti-cheat systems in multiplayer—use only in single-player or allowlisted environments.
No single shader does it all. The most common combination: reshade long exposure
Maintaining a buffer of multiple high-resolution frames is memory-intensive. Using these shaders during active gameplay often results in a significant drop in frames per second (FPS). Exposure Balance: ReShade injects into games and may be restricted
To achieve this effect, you typically need specific shaders that support frame accumulation: reshade long exposure