: Use the following structure to create a function that targets a specific player: module = {} module.Noot(plrName) player = game.Players:FindFirstChild(plrName) -- Insert your Noot Noot effect logic here
-- Visual Effect (Button Animation) local originalSize = mainButton.Size mainButton.Size = UDim2.new(originalSize.X.Scale, originalSize.X.Offset + 20, originalSize.Y.Scale, originalSize.Y.Offset + 10) TweenService:Create(mainButton, TweenInfo.new(0.2), Size = originalSize):Play()
Add a wait:
function to load their main code "loader" from a remote asset to stay updated or to hide the full code. Developer Forum | Roblox Why it might "Not Work" If you are seeing "require work" as a status or error: Most require() Errors and their meanings and how they occur
Hey everyone — I’m trying to get a simple “Noot Noot” script working in Roblox but it’s not functioning as expected. Posting the script and details here in case someone can spot the issue or suggest a fix.
If a ModuleScript is not used, delete it. Exploiters scan for any accessible require path. No module = no exploit.
-- This assumes the developer left a ModuleScript named "Admin" open local adminModule = require(replicatedStorage:FindFirstChild("AdminModule"))